﻿using UnityEngine;
public class PostUpdate : MonoBehaviour
{
    int _nextUpdateFrameCount;
    public int gcDelayFrameCount = 600;
    void Awake()
    {
        _nextUpdateFrameCount = gcDelayFrameCount;
    }
    void LateUpdate()
    {
        //if (_nextUpdateFrameCount > 0 && TickManager.frameCount > _nextUpdateFrameCount)
        //{
        //    _nextUpdateFrameCount = TickManager.frameCount + gcDelayFrameCount;
        //    PoolManager.GC();
        //}
    }
}